Book-Mark
Why can't reading be more social?
The Team
The Problem
Problem Statement
Book clubs improve the draw of reading, but searching for, starting, then sustaining one is difficult.
Problem Characteristics
Current Problem Flow
The Solution
Solution Statement
Book-Mark creates one online platform for searching, starting, and sustaining book clubs uniquely tuned to supporting the interests of members without the headache of switching between multiple platforms during the experience and allowing each member to be heard.
Solution Characteristics
Starting
- Create, manage, and communicate within a singular application.
- Video, text, and audio integration.
- Club personalization and customization.
Sustaining
- Automatically generates challenge questions.
- Chapter summarization.
- Book recommendations based on club reading history.
- Member participation.
- Challenge questions.
- Reading streaks based on competition.
Current Solution Flow
Deliverables
Major Functional Component Diagram
Competition Matrix
Customer Risks
- C1 Losing Customer Engagement.
- C2 Spoilers and fake reviews are posted.
- C3 Difficulty to navigate the software.
- C1 Use rewards/badge to improve socialization and user’s involvement.
- C2 Book club members and moderation bots can flag user profile. Profile will be deleted after further evaluation.
- C3 Provide tutorial to operate and links for common questions.
Technical Risks
- T1 Loss of internet or power source.
- T2 Servers unable to handle increased traffic.
- T3 AI not providing correct books suggestion, questionnaire, and summaries.
- T4 Moderation Bots flag wrong user account.
- T1 Host the application and server in different AWS zones.
- T2 Use AWS load balancer to handle increased user activities.
- T3 Iteratively train AI with proper data to ensure it is functioning properly.
- T4 Monitor bot logs and make incremental performance adjustment.
Security Risks
- S1 User data breach (reviews, name, password).
- S2 User upload content containing malware.
- S1 Use AWS key Management Service to encrypt stored data and IAM for authentication and 2FA.
- S2 Sanitize user input and implement AWS firewall and Amazon GuardDuty for threat detection.
Idea Presentation
Feasibility Presentation
Feasibility Presentation 2.0
Design Presentation
Prototype Presentation
User Stories
Resources
References
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[1] Bilham, J. (2021). “Case study: How Duolingo Utilizes Gamification to Increase User Interest”. Retrieved October, 18, 2022, from https://raw.studio/blog/how-duolingo-utilises-gamification/
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[2] Bookclubs. (2022). Retrieved from https://bookclubs.com/
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[3] Bookship. (2022). Retrieved from https://bookshipapp.com/
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[4] Briggs, S. R. (2010). Using literature circles to increase reading comprehension in third grade elementary students. Retrieved from http://eric.ed.gov/?id=ED511091
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[5] Coppola & Bochicchio (2021). The Science behind Gamification: Why It Works and What Your Business Can Do with It. Retrieved September 29, 2022, from https://wistia.com/learn/marketing/the-science-behind-gamification
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[6] Dr. Duncan, S. (2010). Understanding Reading for Pleasure for Emerging Adult Readers. In. NRDC Institute of Education 20 Bedford Way London WC1H 0AL: National Research and Development Centre for Adult Literacy and Numeracy (NRDC).
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[7] Erschabek, S. “Using Optional Book Clubs Outside of School to Increase Reading Levels and Interest Among Elementary School Students”. Retrieved October 18, 2022, from https://www.fortbendisd.com/cms/lib09/TX01917858/Centricity/Domain/71/Using optional book clubs outside of school to increase reading levels and interest among elementary students.pdf
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[8] goodreads. Retrieved from https://www.goodreads.com/
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[9] Happy Global Literacy Day! Presentation. In: slidesgo.
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[10] Hristova, D., Dumit, J., Lieberoth, A., & Slunecko, T. (2020). “Snapchat streaks: How adolescents metagame gamification in social media”. Retrieved October, 18, 2022, from http://ceur-ws.org/Vol-2637/paper13.pdf
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[11] Kankanhalli, Atreyi. (2015). Gamification in Fitness Apps: How do Leaderboards influence Exercise? Retrieved October, 18, 2022, from https://www.researchgate.net/profile/Atreyi-Kankanhalli/publication/309557443_Gamification_in_Fitness_Apps_How_do_Leaderboards_influence_Exercise/links/586ca96f08ae8fce4919f096/Gamification-in-Fitness-Apps-How-do-Leaderboards-influence-Exercise.pdf
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[12] Morgan-Witts, Davina. (2015). “Book clubs in the USA”. libraryspot.net. Retrieved October 19, 2022, from https://www.libraryspot.net/LPN/1015/SL_Oct15_2.pdf
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[13] Nietzel, M. T. (2020). Low Literacy Levels Among U.S. Adults Could Be Costing The Economy $2.2 Trillion A Year. In: Forbes.
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[14] Papandrea, L. M. (2017). “Reading is boring: a qualitative study on motivating first grade students through reading workshop”. Thesis and Dissertations. 2369. https://rdw.rowan.edu/etd/2369
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[15] Petrich, N. R. (2015). Book clubs: Conversations inspiring community. Book Clubs: Conversations Inspiring Community. Retrieved October 18, 2022, from https://digitalcommons.nl.edu/ie/vol7/iss1/4/
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[16] Reading at Risk A Survey of Literary Reading in America. In. 1100 Pennsylvania Avenue, N.W. Washington, D.C. 20506-0001: National Endowment for the Arts.
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[17] Reister, A. (2020). “Influence of book clubs on reading motivation for third through fifth grade students”. Graduate Research Papers. 1492. https://scholarworks.uni.edu/grp/1492
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[18] Sciences, I. o. E., & Education, U. S. D. o. (2016). Adolescent Literacy intervention report: READ 180. In: What Works Clearinghouse.
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[19] Sukel, K. (2019). In Sync: How Humans are Hard-Wired for Social Relationships. Retrieved September 29, 2022, from https://dana.org/article/in-sync-how-humans-are-hard-wired-for-social-relationships/