Main
Memory
v
Basics:
·
Program must be brought
(from disk) into Main memory to run
·
Main memory and registers are the only storage the CPU can access directly
·
Register accessed in one CPU clock
cycle (or less)
·
Main memory can take many cycles
·
Cache sits between main memory
and CPU registers
·
Protection of memory required to ensure correct operation
Base and Limit Registers

Binding of Instructions
and Data to Memory
Address binding of instructions and data to memory addresses can
happen at three different
stages:
à Compile time: If memory location known a priori, absolute code can be generated; must
recompile code if starting location changes
à Load time: Must generate relocatable code if memory location is not
known at compile time
à Execution time: Binding delayed until run time if the process
can be moved during its execution from one memory segment to another. Need hardware support for address maps (e.g.,
base and
limit registers)
Multistep Processing of a
User Program

Logical vs. Physical
Address Space
Logical address space bound to a separate physical address space is central concept in
memory management
· Logical address – generated by the CPU;
also referred to as virtual
address
· Physical address – address seen by the
memory unit
Memory-Management Unit
(MMU)
· Hardware
device that maps virtual to physical
address
· The
value in the relocation register is added to every
address generated by a user process
· The
user program deals with logical
addresses; it never sees the real physical
addresses

Dynamic Loading
·
Routine is not loaded until it is
called
·
Better memory-space utilization;
unused
routine is never loaded
·
Useful when large amounts of
code are needed to handle infrequently
occurring cases
Swapping
· A process can be swapped
temporarily out of memory to a backing store, and then brought back
for continued execution
· Backing store – fast disk large enough
to accommodate copies of all memory images for all users;
· Major part of swap time is
transfer time; directly proportional to the amount
of memory swapped

Hardware Support for
Relocation and Limit Registers
Relocation registers used to protect user
processes from each other, and from changing operating-system code and data
·
Base register contains value of
smallest physical address
·
Limit register contains range of logical
addresses – each logical address must be less than the limit register
·
MMU maps
logical address dynamically

v
Multiple-partition:
Multiple-partition allocation
· Hole – block of available memory;
holes of various size are scattered throughout memory
When a process
arrives, it is allocated memory from a hole large enough to accommodate it
·
Operating system
maintains information about:
§ allocated partitions
§ free partitions (hole)

How to satisfy a request of size n from a list of free holes
à First-fit: Allocate the first hole that is big enough
à Best-fit: Allocate the smallest hole that is big enough;
à Must search entire list, unless ordered
by size
à Produces
the smallest leftover hole
à Worst-fit: Allocate the largest hole;
à Must
also search entire list
à Produces
the largest leftover hole
Fragmentation
· External Fragmentation – total memory space exists to satisfy a request, but it is not
contiguous
· Reduce external fragmentation by compaction
à Shuffle
memory contents to place all
free memory together in one large block
à Compaction
is possible only if relocation
is dynamic, and is done at execution time
à I/O
problem
§ Latch job
in memory while it is involved in I/O
§ Do
I/O only into OS
buffers
v
Paging:
· Logical address space of a process can be noncontiguous; process is allocated physical memory
whenever available
· Divide physical memory into fixed-sized blocks called frames (size is power of 2, between 512 bytes and
8,192 bytes)
· Divide logical memory into blocks of same size called pages
· Keep track of all free frames
· To run a program of size n pages, need to find n
free frames and load program
· Set up a page table
to translate
logical
to physical
addresses
· Produce
Internal fragmentation
Address Translation
Scheme

Address generated by CPU
is divided into:
·
Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
·
Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit
For given logical address
space 2m and
page size 2n



Implementation of Page Table
·
Page table is kept in main
memory
·
Page-table
base register (PTBR) points to the page table
·
Page-table
length register (PRLR) indicates size of the page table
·
In this scheme every
data/instruction access requires two memory accesses.
One for the page table and
one for the data/instruction.
·
The two memory access
problem can be solved by the use of a special fast-lookup hardware cache
called Associative Memory or Translation Look-aside
Buffers (TLBs)


Effective Access Time
·
Associative
Lookup = e
time unit
·
Assume
memory cycle time is 1 microsecond
·
Hit
ratio = a
percentage of times that a page number is
found in the associative registers;
·
Effective Access Time (EAT):
EAT = (1 + e) a + (2 + e)(1 – a)
= 2 + e – a
For example: If a = .9
and e =
.1 then EAT = 1.2
Shared Pages
·
Shared code
o
One copy of read-only (reentrant) code shared among processes
(i.e., text editors, compilers)
o
Shared code must appear in same location in the logical address space
of all processes
·
Private code and data
o
Each process keeps a separate copy of the code and data
o
The pages for the private code and data can appear anywhere in
the logical address space
Shared Pages Example

v
Structure
of the Page Table:
·
Hierarchical
Paging
·
Hashed
Page Tables
·
Inverted
Page Tables
Two-Level Page-Table Scheme

Two-Level Paging Example

·
A logical address (on 32-bit machine with 1K page size) is
divided into:
o
a page number consisting of 22 bits
o
a page offset consisting of 10 bits
·
Since the page table is paged, the page number is further
divided into:
o
a 12-bit page number
o
a 10-bit page offset
·
Thus, a logical address is shown above, where pi is an index
into the outer page table,
and p2 is the
displacement within the page of the outer page table

Hashed Page Tables
· Common in address spaces > 32 bits
· The virtual page number is hashed into a page
table
o
This page table contains a chain of elements
hashing to the same location
· Virtual page numbers are compared in this chain
searching for a match
o
If a match is found, the corresponding physical
frame is extracted

Inverted Page Table
·
One entry for each real page of memory
·
Entry consists of the virtual address of the page stored in
that real memory location,
with information about the
process that owns that page
·
Decreases memory needed to
store each page table,
but increases time needed
to search the table when a page reference occurs

v
Segmentation:
Memory-management scheme that supports user view of memory
A program is a collection of segments
A segment is a
logical unit such as:


Example of Segmentation
