Natural Interfaces to Virtual Characters and Environments Abstract Computers are able to generate amazingly visually and aurally realistic characters and environments, yet our ability as users to interact with these virtual creations is limited. Is this constrained interaction so restricting, that it reduces the applicability of these potentially revolutionary technologies? In this talk, I'll present results of two ongoing research projects in allowing users to naturally interact with virtual characters and virtual environments. First, is a project to train first and second-year medical students on medical communication skills using immersive virtual humans. Students naturally interact with projector-based life-sized virtual characters using gestures and speech. Multiple studies have confirmed that the level of immersion contributed significantly to the experience, and participants reported that the system is a powerful tool for teaching and training. This system is being integrated into coursework in the College of Medicine, and future directions into non-verbal communication and ethnic diversity research will be explored. Second, is a project which looks to address some of the difficulties with VR interaction. Common VR application domains, such as engineering assembly and servicing, are hands-on tasks, and the principal drawback of virtual models - that there is nothing there to feel, nothing to give manual affordances, and nothing to constrain motions - is a serious one for these applications. Our approach is to use mixed environments that can rapidly incorporates real objects. This allows specific objects to be in the virtual environment in a matter of hours instead of days or weeks. This incorporation pipeline includes laser scanning objects, attaching colored-markers, and employing simple color tracking using numerous web cameras to quickly generate and render virtual representations of real objects in the virtual environment. The user manipulates real objects, such as tools, parts, and physical correlates to complex virtual models within a VE. We have partnered with NASA, and aim to help develop assembly documents from CAD model designs using these mixed environments. Biography Benjamin Lok is an Assistant Professor in Computer and Information Sciences and Engineering Department at the University of Florida. He also holds an Adjunct Assistant Professor position in the Department of Surgical Oncology at the Medical College of Georgia. His research interests include Virtual Environments, Human-Computer Interaction and Computer Graphics. He received his B.S. (1997) in computer science from the University of Tulsa and his M.S. (1999) and Ph.D. (2002) from the University of North Carolina at Chapel Hill. For more information, please see http://www.cise.ufl.edu/~lok.