Harnessing Parallelism for Interactive 3D Computer Graphics Anselmo Lastra Department of Computer Science University of North Carolina at Chapel Hill Interactive 3D graphics has proven very useful for spatially oriented tasks, such as design, medical diagnosis, molecular biology, and visual simulation. It has also now entered the mainstream of computing, as evidenced by the number of 3D accelerator cards being sold for PCs. In this talk, we first outline the type and quantity of computation necessary to render images from 3D datasets and, to motivate the work, show some examples of uses for 3D graphics. We then examine the space of architectures for parallel-rendering accelerators and focus on PixelFlow, a scalable high-performance parallel graphics engine designed and built at the University of North Carolina and at the Hewlett-Packard Chapel Hill Graphics Laboratory. We conclude by examining a possible future direction for interactive graphics: rendering from real-world images rather than geometric datasets. Bio: Anselmo Lastra is a Research Associate Professor of Computer Science at the University of North Carolina at Chapel Hill. He serves as the software manager for the Pixel-Planes/PixelFlow research team. The research group is currently working on designs for image-based rendering and completing PixelFlow, a scalable graphics computer expected to perform more than an order of magnitude faster than their previous machine, Pixel-Planes 5. Dr. Lastra received Ph.D. and M.S. degrees in Computer Science from Duke University and a B.S.E.E. from the Georgia Institute of Technology. Prior to coming to North Carolina, he was a project manager at Coulter Electronics, leading the development of medical instrumentation, and was a consultant at AT & T Bell Laboratories.