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Virtual Reality in Gait Rehabilitation

 
 
 

VR in Gait Rehab Overview

 

Research Area
An innovative gait rehabilitation system was developed that combines the use of advanced rehabilitation techniques with a virtual reality (VR) training environment. The creation of this project has been the result of a multidisciplinary team varying in a wide range of expertise.   Computer science, engineering, modeling, and simulation capabilities were required to develop the VR environment, interactive GUI, and the data recording and analysis tools.  Physical therapists contributed to the design and evaluation of the system, and are conducting the evaluation study with stroke patients.  Physician collaborators have assisted with patient recruitment.

Goals
This project aims to demonstrate that improved gait rehabilitation can be accomplished using a VR environment composed of widely available, relatively inexpensive, and unobtrusive hardware components. A validation study with stroke patients is currently ongoing.

Methods
The VR-Gait system consists of VR software that generates and displays a dynamic urban environment on a large high definition television mounted in front of a treadmill.  The treadmill is paired with an overhead suspension device that can provide a patient with partial weight support.  Inertial tracking is used to actively monitor a patient’s posture during a training session and prompt auditory cues that encourage a patient to maintain correct walking posture.

Research Contributors
(in alphabetical order)

Jessica Crouch, Ph.D.
Dept. of Computer Science, ODU

Gianluca DeLeo, Ph.D.
 Dept. of Medical Laboratory Sciences

Hector Garcia
Virginia Modeling Analysis and Simulation Center

George Maihafer, Ph.D.
Dept. of Physical Therapy 

Stacie Ringleb, Ph.D.
Virginia Modeling Analysis and Simulation Center

Nigel Tierney
Dept. of Computer Science

Bonnie Van Lunen
Dept. of Exercise Science

Martha Walker, Ph.D. (project PI)
Dept. of Physical Therapy

 


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