 | CS 460/560 Class Notes Introduction to Computer GraphicsG. Hill Price |
Course syllabus in html format.
Topics
- Display Devices and Hardware
- Hardcopy
- Video display devices
- Graphics hardware
- Coordinate Systems
- Primitives, Transformations and Clipping
- Primitives
- Clipping
- Transformations
- Window Systems
- Project Overview
- X windows system
- X windows programming
- OpenGl programming
- Projects
- Colors and Dithering
- Data Structures for Graphics
- Curves, Surfaces and Solids
- Curves and Surfaces
- Solids
- Hidden Line-Surface Algorithms
- Object Precision
- Depth Sort
- List Priority Algorithm
- Area Subdivision
- Image Precision
- Polygon Method
- Z-buffer
- Ray Tracing
- Shadows, Shading and Lighting
- Shading
- Surface Detail
- Transparency
- Advanced Graphics Concepts
- Animation and Fractals
- Robotic Vision
- 3-D Technologies
- Rendering Pipeline
- Advanced Graphics Hardware
This webpage created by Del Croom and Hill Price
Updated 4/29/2010
G. Hill Price