// ex25c.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "ex25c.h" #include "Alarm.h" #include "MainFrm.h" #include "ex25cDoc.h" #include "ex25cView.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CEx25cApp BEGIN_MESSAGE_MAP(CEx25cApp, CWinApp) //{{AFX_MSG_MAP(CEx25cApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEx25cApp construction CEx25cApp::CEx25cApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CEx25cApp object CEx25cApp theApp; // This identifier was generated to be statistically unique for your app. // You may change it if you prefer to choose a specific identifier. // {0389DA63-CBDD-11CE-B337-88EA36DE9E4E} static const CLSID clsid = { 0x389da63, 0xcbdd, 0x11ce, { 0xb3, 0x37, 0x88, 0xea, 0x36, 0xde, 0x9e, 0x4e } }; ///////////////////////////////////////////////////////////////////////////// // CEx25cApp initialization BOOL CEx25cApp::InitInstance() { // Initialize OLE libraries if (!AfxOleInit()) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CEx25cDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CEx25cView)); AddDocTemplate(pDocTemplate); // Connect the COleTemplateServer to the document template. // The COleTemplateServer creates new documents on behalf // of requesting OLE containers by using information // specified in the document template. m_server.ConnectTemplate(clsid, pDocTemplate, TRUE); // Note: SDI applications register server objects only if /Embedding // or /Automation is present on the command line. // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Check to see if launched as OLE server if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated) { // Register all OLE server (factories) as running. This enables the // OLE libraries to create objects from other applications. COleTemplateServer::RegisterAll(); // Application was run with /Embedding or /Automation. Don't show the // main window in this case. return TRUE; } // When a server application is launched stand-alone, it is a good idea // to update the system registry in case it has been damaged. m_server.UpdateRegistry(OAT_DISPATCH_OBJECT); COleObjectFactory::UpdateRegistryAll(); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CEx25cApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CEx25cApp commands