CS 460 Computer Graphics
Surface Detail
Three basic methods for providing surface detail:
- Texture Map -- Easiest to do, just wrap a picture around a solid. Useful in video games such as Quake.
- Bump Map -- Slightly more realistic because surface normals are adjusted to provide details, but still fails to modify the geometry so edges and shadows are not realistic.
- Displacement Map --Best, but computationally expensive because it actually modifies the surface. It also allows you to show evolving surface details.
Detailed notes in pdf format (153KB)
G. Hill Price