CS330, Fall 2022

CS330 Outline

Fall 2022

Upcoming Events
1 Course Overview 08/27/2022 - 08/29/2022

Overview

This module introduces you to the course organization, policies, and mechanics. We will review the structure of the course website.

We will take a brief look at the major themes and areas of emphasis that we will cover this semester. We will discuss (briefly) the basics of Python 3 with particular emphasis on how PEP 8 and PEP 20 apply to Object Oriented Programming Languages (e.g., C++, Python, Java, and Rust.

Objectives

At the conclusion of this Orientation Module students will be able to:

  1. Explain the Syllabus.
  2. Explain the importance of Office Hours.
  3. Discuss why C++, Java, Python, and Rust will be covered.
  4. Discuss the S.O. in S.O.L.I.D.
  5. Connect to the CS VPN.
  6. Log in to the CS Linux servers.
  7. Use buildfiles (make and/or Gradle).
  8. Checkout the course example set GitHub Repository
  9. Create a project in their preferred IDE: Eclipse, VSCode, or Vim (with appropriate plugins).
  10. Compile code with a provided buildfile.
Activities
  1. text Read the syllabus.
  2. text Read the communications policy
  3. event Watch the orientation session
  4. “Meet and Greet” Forum (optional, in Canvas)
  5. lecture Read over The Beginning

Office Hours

  1. lecture Review the office hours overview
  2. asst Do assignment: Complete the office hours survey

Selected CS 252 Review Readings

  1. lecture Read lecture notes: Connecting to the CS VPN & Using SSH
  2. lecture Read lecture notes: Basic Linux Commands & Navigation
  3. lecture Read lecture notes: File Permissions (chmod)
  4. lecture Read lecture notes: File Transfer
  5. lecture Read lecture notes: SSH Keys
  6. lecture Read lecture notes: Git

Looking Forward a Few Weeks…

  1. lecture Read lecture notes: Language Resources
  2. lecture Read lecture notes: Conceptual Questions - Simple Classes & ADTs
  3. lecture Read lecture notes: Using the C++ Class Checklist
  4. lecture Read lecture notes: Code Documentation & Comments

Getting Started

  1. lecture Read lecture notes: Review - Head to Head Testing
  2. lecture Read lecture notes: Review - Makefiles & Command Line Arguments
  3. lecture Prepare (for the next module) Clone the CS 330 GitHub Repo
2 ADTs in C++ 08/29/2022 - 09/11/2022

Overview

This module covers the notion of ADTs from a design perspective. We motivate the notion of ADTs as a design principle, and move towards ADTs as a contract.

The latter part of this module discusses the implementation of ADTs using C++ classes. This includes mechanics (e.g., Constructors and Destructors) and best practices (in the form of a checklist).

Objectives

At the end of this module students will be able to:

  1. Create a project in their preferred IDE (not Dev-C++).
  2. Compile code with a provided makefile.
  3. Discuss what belongs in a header (.h) file.
  4. Discuss what belongs in an implementation (.cpp, .cxx, or .cc) file.
  5. Describe the purpose of inline functions/methods.
  6. Explain Resource Allocation is Initialization (RAII).
  7. Describe the use of an inner class in the context of abstraction and encapsulation.
  8. Summarize the justification for a formal class checklist.
  9. Describe the emergent property of a class checklist regardless of selected OOP Language.
  10. Summarize the justification for a formal class checklist.
  11. Describe the emergent nature of a class checklist.
Activities

Review of the Fundamentals

  1. lecture Read lecture notes: Implementing ADTs in C++ Classes
  2. lecture Read lecture notes: Designing for ADTs
  3. text Booch, chapter 1 & chapter 2, up to “The Meaning of Hierarchy”
  4. lecture Read lecture notes: ADTs
  5. lecture Read lecture notes: Review - Operator Overloading
  6. lecture Examine Review 01 - Linked Lists Examples 1 & 2 (Part 1)

The Fun Part!

  1. lecture Examine Review 01 - Linked Lists Example 3 (Part 2)
  2. lecture Read lecture notes: Constructors and the Rule of the Big 3
  3. video A C++ Class Designer's Checklist
  4. lecture Examine Review 01 - Linked Lists Example 4 (Part 3)

Putting the Fun to Use!

  1. lecture Read lecture notes: Using the C++ Class Checklist
  2. asst Do assignment: C++ ADTs Due: 09/22/2022

Future Work

  1. lecture Briefly Examine Review 01 - Linked Lists Examples 5 & 6 (Part 4)
3 Working With Iterators: ADT Case Study 09/12/2022 - 09/25/2022

Overview

This module covers the use of C++ iterators including using pointers, vector::iterators, and custom iterators. This includes definition of custom ADTs that provide iterators and analysis of the required interfaces.

Objectives

At the end of this module students will be able to:

  1. Replace data structure specific code (e.g., arrays and linked lists) with iterator and container abstractions.
  2. Describe how to leverage C++ templates to reduce repeated code, when implementing read-only (const) and read-and-write (non-const) iterators.
  3. Describe the motivation behind Move Constructors, Move Assignment, and move semantics.
  4. Analyze the parallels between C++ iterators and Rust iterators.
  5. Explain (and justify) the motivation for UML Class diagrams.
4 Design Discussions (OOA&D) & Case Studies 09/26/2022 - 09/29/2022

Overview

This module starts with the C++ class checklist and an analysis of its analogues in Java and Python 3. Review 03 (specifically, Example 6) is revisited in the context of UML Class Diagrams.

This module revisits and formalizes the initial and intermediary stages of designing an Object Oriented System. This process starts with Class Discovery and Documentation, then concludes with UML class diagrams.

Three partial Tic-Tac-Toe implementations are used as case studies: one in C++, one in Java, and one in Python 3. Unit Testing is discussed, briefly, in the context of interface design and completeness.

Objectives

After completing this module students will be able to:

  1. Dissect the class checklist in the context of interface completeness.
  2. Formulate class checklists for Java and Python 3–in general any language.
  3. Construct UML Class Diagrams to analyze existing code.
  4. Leverage UML Class Diagrams to investigate and model a problem domain.
  5. Explain and track data lifetimes.
  6. Explain ownership.
Activities

Design So Far… Iterators

  1. lecture Read lecture notes: Iterators - The Journey So Far

Non-scaling Design

  1. video Watch Review 4.2: Design the CS 250 Way

Language Checklists & PlantUML

  1. video Whirlwind Introduction to UML Class Diagrams
  2. lecture Read lecture notes: Class Checklists & PlantUML

Formalizing UML Class Diagram Syntax

  1. lecture Read lecture notes: UML Class Relationship Diagrams
  2. text PlantUML Class Diagrams

A Better Way (Classification & Relationships)

  1. video Watch Proper Object-Oriented Design
  2. lecture Read lecture notes: Tic-tac-toe… Designed Properly
  3. lecture Read lecture notes: Discovering and Documenting Classes
  4. video Example: Starting a Domain Model
  5. video Example: Class Relationship Diagrams (Domain Model)

Unit Testing & Process (And Workflows)

  1. video Watch Testing Part 1 - C++ & Java
  2. video Watch Testing Part 2 - Python
  3. lecture Read lecture notes: Workflows
  4. lecture Read lecture notes: Software Development Processes
5 OOA&D: Use Cases 09/30/2022 - 10/04/2022

Overview

This module continues the discussion of design and UML. This includes modeling scenarios (partially and fully) through use cases, interaction diagrams, and sequence diagrams.

Our first discussion will be a whirlwind introduction to UML Sequence Diagrams. We will examine the C++ Shapes Example. We will then revisit and refine our Tic-Tac-Toe design.

Objectives

After completing this module students will be able to:

  1. Utilize UML Sequence Diagrams to model the logic of existing object-oriented code.
  2. Construct UML Class Diagrams.
  3. Validate UML Class Diagrams through use of UML Sequence Diagrams.
  4. Leverage UML Class Diagrams to investigate and model a problem domain.
  5. Leverage UML Sequence Diagrams to investigate and model a problem domain.
6 (Pseudo-Module) Midterm (i.e., Midsemester) Review 10/05/2022 - 10/11/2022

Overview

This module serves as an opportunity to review all materials, topics, and concepts covered thus, before moving on to inheritance, Java and Python.

Objectives

This module’s objectives are the set union of all previously listed module objectives.

Activities
  1. lecture Read lecture notes: Review - Head to Head Testing
  2. lecture Read lecture notes: Review - Types of Tests
  3. lecture Read lecture notes: Review - Makefiles & Command Line Arguments
  4. lecture Read lecture notes: Review Assignment 2
  5. lecture Read lecture notes: Conceptual Questions - Simple Classes & ADTs
  6. lecture Read lecture notes: Using the C++ Class Checklist
  7. lecture Read lecture notes: Midsemester Review
  8. lecture Read lecture notes: A Quick Sequence Diagram Review
7 Pointers & Sharing & Memory Management 10/12/2022 - 10/16/2022

Overview

This module covers pointers and common memory management misteps, concerns and considerations.

This module covers garbage collection and the associated challenges that must be considered when working with dynamic memory.

Objectives

After completing this module students will be able to:

  1. Explain what a pointer stores.
  2. Explain the difference between a pointer and a reference variable.
  3. Analyze memory deallocation pitfulls.
  4. Explain and track data lifetimes.
  5. Explain why memory management can be a non-trivial problem.
  6. Summarize the motivation behind smart pointers.
  7. Explain ownership.
  8. Summarize garbage collection.

Relevance

All programmers must be familiar with the issues surrounding memory management. This includes lanagues that allow low-level memory allocation (e.g., C/C++), garbage collected languages (e.g., Java and Python).

The Rust language is a bit of a special case. Time permitting Rust may be used as a brief case study.

Activities
  1. video Watch Pointer Mechanics Review
  2. lecture Read lecture notes: Pointers & Smart Pointers
  3. lecture Read lecture notes: Sharing Pointers and Garbage Collection
  4. asst Do assignment: OOP in C++: (Part 1) Due: 10/20/2022

8 Object Oriented Programming (OOP) 10/17/2022 - 10/30/2022

Overview

This module discusses the notion of Inheritance in OOP. This includes an exploration subtyping as it relates to inheritance. We introduce the mechanic of function overriding, an mechanic analogous to function overloading.

The application of dynamic binding and the associated mechanics (e.g., virtual functions and pure virtual functions) are a focal point. Once we discuss these mechanics in C++, the transition to other languages (e.g., Java, Python or Rust) are purely mechanical.

This module includes two case studies: the Spreadsheet Example and the Shapes Example.

Objectives

After completing this module students will be able to:

  1. Explain the necessity of pointers for dynamic binding.
  2. Explain the necessity of references for dynamic binding.
  3. Implement the Big-3 (or Big-5) alongside an inheritance hierarchy.
  4. Summarize the difference between overloading and overriding.
  5. Summarize the difference between inheritance and subtyping.
  6. Use raw pointers to allow dynamic binding.
  7. Use C++14/C++17/C++20 smart pointers pointers to allow dynamic binding.
  8. Use reference variables to allow dynamic binding.
  9. Explain when = default and = delete can be used.
  10. Discuss the Observer-Observable Pattern.
  11. Discuss the Factory Model.
  12. (Time permitting) Discuss the Builder Pattern.
9 Preparing for Java & Python & (Maybe) a Little Rust 10/31/2022 - 11/02/2022

Overview

This module continues our language comparison discussions, with a focus on Java. This brief module covers three brief examples. This module serves as preparation for our OOP in Java discussions.

Objectives

After completing this module students will be able to:

  1. Discuss the C++ and Java entries in the Cross Language Class Checklist.
  2. Explain the Java Iterator Interface.
  3. Explain the mechanical differences between C++ and Java iterators.
  4. Discuss how to approach an unfamiliar language (e.g., Java, Python or Rust).
  5. Map existing knowledge of object oriented C++ onto Java.
Activities

OOP Languages in General

  1. lecture Read lecture notes: Cross-Language Class Checklist
  2. lecture Read lecture notes: Loops & Iterators... in Java!
  3. lecture Read lecture notes: Language Resources

Java & Python

  1. video Watch Switching to Java Part 1
  2. video Watch Switching to Java Part 2

Tools, Tricks & Tips

  1. lecture Read lecture notes: Eclipse Tricks (for Java) & VSCode

Python (For Fun and Reference)

  1. lecture Read lecture notes: Switching to Python
10 OOP in Java 11/03/2022 - 11/14/2022

Overview

This module discusses the implementation of ADTs using Java classes. This Module complements (i.e., it is a companion to) the earlier OOP in C++ Module.

Objectives

After completing this module students will be able to:

  1. Explain how Java object variables are conceptually pointers (albeit by a different name).
  2. Implement the Java Big-not-quite-3 (i.e., clone) alongside an inheritance hierarchy.
  3. Use Java Reference variables to allow dynamic binding.
  4. Summarize the difference between inheritance and subtyping.
  5. Discuss the Observer-Observable Pattern.
  6. Discuss the Factory Pattern.
  7. Explain how to implement equals, hashCode, toString, and (sometimes) iterator.
  8. Define the concept of a Java package and compare it to a C++ namespace.
  9. Apply the principles defined by S.O.L.I.D in Java.
  10. Apply the D.R.Y principle in Java.
  11. (Time permitting) Discuss the Builder Pattern.
11 Applying OOP: GUIs and Threads 11/15/2022 - 11/22/2022

Overview

In this module we discuss Graphical User Interfaces (GUIs) and threads in Java. We briefly cover the principles of multi-threading (parallelism) throught the Runnable interface..

Objectives

After completing this module students will be able to:

  1. Discuss the Java Swing classes required to build a GUI.
  2. Identify the Java Swing classes that represent familiar elements (e.g., buttons, text fields, and text areas).
  3. Write Java Listeners to handle user interaction.
  4. Write Java Listeners as Immediate Classes.
  5. Write Lambda functions to to replace Java Listeners.
  6. Explain the differences between sequential and multi-threaded programs.
  7. Explain the different ways to utilize multiple threads (e.g., ThreadPools).
  8. Define syncronization and identify the mechanics involved.
  9. Refactor code to follow either the MVC or M-VC patterns.
12 Additional Design Patterns 11/28/2022 - 12/07/2022

Overview

In this Module we will revisit concepts discussed through the semester, but in Python (and maybe Rust)!

Objectives

After completing this module students will be able to:

  1. Analyze lazy evaluation in the context of Generators and Generator Expressions.
  2. Refactor code to make use of context managers.
  3. Discuss the Decorator Pattern.
  4. Discuss Protocols vs. ABCs
  5. Utilize properties and setters
  6. Discuss Dependency Injection. Recomendation from Vanguard Dev
  7. Discuss how to approach an somewhat unfamiliar language (e.g., Java, Python or Rust).
  8. Map existing knowledge of object oriented Java onto Python.
13 Semester Review & Things To Explore 12/08/2022 - 12/09/2022

Overview

This is a pseudo-module. There is no new material (e.g., languages, paradigms ore patterns) covered. This Module is an end-of-semester wrap up. We will selected topics from throughput the semester.

We will introduce a few quick topics to explore with your new skills and knowlege.

Activities

Readings to Revisit

  1. lecture Read lecture notes: Cross-Language Class Checklist
  2. lecture Read lecture notes: Loops & Iterators... in Java!
  3. lecture Read lecture notes: Java GUIs - ActionListeners & Lambdas

Previous Review Materials

  1. lecture Read lecture notes: Quarter Semester Review
  2. video Watch C++ Shapes Discussions
  3. video Watch Java Shapes Discussions
  4. lecture Read lecture notes: A Quick Sequence Diagram Review
  5. lecture Read lecture notes: Midsemester Review

End of Semester Review

  1. lecture Read lecture notes: Reviewing S.O.L.I.D
  2. lecture Read lecture notes: Which Language is It?
  3. lecture Read lecture notes: Using the Java Class Checklist
  4. lecture Read lecture notes: Final (Last) Review

Future Work

  1. lecture Read lecture notes: Language Resources
  2. lecture Read lecture notes: Code Documentation & Comments
  3. lecture Read lecture notes: Where Are We Now? - Future Work
14 Exams and Special Events
Activities
  1. Refer to the ODU Academic Calendar.
  2. Classes Start 08/27/2022
  3. exam Take the exam: Midterm Exam 11/04/2022 - 11/06/2022
  4. exam Take the exam: Final Exam 12/11/2022 - 12/13/2022

All times in this schedule are given in Eastern Time.

Symbol Key
lecture Lecture:
slides Slides :
event Event or important date
text Read
lab Do lab:
asst Assignment:
exam Take the
activity Do:
recitation In your recitation section:
construct Under construction: