CS330 Outline
Spring 2024
1 Course Overview 01/06/2024 - 01/09/2024
Overview
This module introduces you to the course organization, policies, and mechanics. We will review the structure of the course website.
We will take a brief look at the major themes and areas of emphasis that we will cover this semester. We will discuss (briefly) the basics of Python 3 with particular emphasis on how
apply to Object Oriented Programming Languages (e.g., C++, Python, Java, and Rust.
Objectives
At the conclusion of this Orientation Module students will be able to:
- Explain the Syllabus.
- Explain the importance of Office Hours.
- Discuss why
C++,Java, Python, and Rust will be covered. - Discuss the S.O. in S.O.L.I.D.
- Read the syllabus
- Read the Communications - General Guidance
- Read the Support
- Personal Introduction Post
- Language Resources
- Assignment Prompt Structure
- Read over An Overview of the Main Course Themes
Office Hours
2 Review Previous Coursework 01/10/2024 - 01/14/2024
Overview
Many students start CS 330 with either a fuzzy or shaky foundation in the fundamentals as covered in CS 250/251 and CS 252. This module serves as an opportunity to revisit foundational skills and identify any questions that need to be addressed (i.e., discussed and answered) before moving on to new material.
Objectives
At the conclusion of this Orientation Module students will be able to:
- Connect to the CS VPN.
- Log in to the CS Linux servers.
- Create a project in their preferred IDE (not Dev-C++).
- Use buildfiles (make and/or Gradle).
- Checkout the course example set GitHub Repository
- Connecting to the CS VPN & Using SSH
- Basic Linux Commands & Navigation
- File Permissions (
chmod
) - File Transfer
- SSH Keys
- Git
- Review - Head to Head Testing
- Review - Makefiles & Command Line Arguments
- Code Documentation & Comments
- Review - Operator Overloading
- Study Guide - Language Fundamentals
- Prepare (for the next module) Clone the CS 330 GitHub Repo
3 Abstract Data Types (ADTs) 01/15/2024 - 01/25/2024
Overview
This module covers the notion of ADTs from a design perspective. We motivate the notion of ADTs as a design principle, and move towards ADTs as a contract.
The latter part of this module discusses the implementation of ADTs using classes. This includes mechanics (e.g., Constructors, Destructors, accessors and mutators) and best practices (in the form of a checklist).
Objectives
At the end of this module students will be able to:
- Discuss what belongs in a header (
.h
) file. - Discuss what belongs in an implementation (
.cpp
,.cxx
, or.cc
) file. - Describe the purpose of inline functions/methods.
- Explain Resource Allocation is Initialization (RAII).
- Describe the use of an inner class in the context of abstraction and encapsulation.
- Summarize the justification for a formal class checklist.
- Describe the emergent nature of a class checklist regardless of selected OOP Language.
Review of the Fundamentals
The Fun Part!
- Examine Review 01 - Linked Lists Example 3 (Part 2)
- Constructors and the Rule of the Big 3
- A C++ Class Designer's Checklist
- Examine Review 01 - Linked Lists Example 4 (Part 3)
Putting the Fun to Use!
- Using the C++ Class Checklist
- C++ ADTs Due: 01/25/2024
Future Work
4 Working With Iterators: ADT Case Study 01/26/2024 - 02/01/2024
Overview
This module covers the use of C++ iterators including using pointers, vector::iterator
s, and custom iterators. This includes definition of custom ADTs that provide iterators and analysis of the required interfaces.
Objectives
At the end of this module students will be able to:
- Replace data structure specific code (e.g., arrays and linked lists) with iterator and container abstractions.
- Describe how to leverage C++ templates to reduce repeated code, when implementing read-only (const) and read-and-write (non-const) iterators.
- Discuss the motivations for memory pools.
- Analyze the parallels between Java, Python, and Rust iterators.
- Explain (and justify) the motivation for UML Class diagrams.
- Examine Review 02 - Well Defined Interfaces - Part 1 (Examples 1 & 2)
- Examine Review 02 - Well Defined Interfaces - Part 2 (Examples 3 to 5)
- Examine Review 02 - Well Defined Interfaces (Examples 7 & 8)
- Loops & Iterators
- C++ Iterators Due: 02/08/2024
The Fun Examples!
- Examine Review 03 - Part 1 - Examples 1 to 2
- Examine Review 03 - Part 2 - Examples 3 to 5
- Examine Review 03 - Part 3 - Example 6
The Fun Examples… in Other Languages!
5 Design: Existing Implementation Perspective 02/02/2024 - 02/07/2024
Overview
This module serves as an opportunity to review all materials, topics, and concepts covered thus far, before discussing:
-
design and testing from the perspective of implementation
-
the C++ class checklist and an analysis of its analogues in Java and Python 3
Objectives
After completing this module students will be able to:
- Dissect the class checklist in the context of interface completeness.
- Formulate class checklists for Java and Python 3–in general any language.
- Conceptual Questions - Simple Classes & ADTs
- Using the C++ Class Checklist
- Where Are We Now? - Quarter Semester
- Iterators - The Journey So Far
Design So Far…
Unit Testing & Process (And Workflows)
- Watch Testing Part 1 - C++ & Java
- Watch Testing Part 2 - Python
- Workflows
- Software Development Processes
6 Design Discussions (OOA&D) & Case Studies 02/08/2024 - 02/09/2024
Overview
This module continues the discussion of design and UML. This includes modeling scenarios (partially and fully) through use cases, interaction diagrams, and sequence diagrams.
Objectives
After completing this module students will be able to:
- Construct UML Class Diagrams to analyze existing code.
- Leverage UML Class Diagrams to investigate and model a problem domain.
- Explain and track data lifetimes.
- Explain ownership.
- Utilize UML Sequence Diagrams to model the logic of existing object-oriented code.
- Construct UML Class Diagrams.
- Validate UML Class Diagrams through use of UML Sequence Diagrams.
- Leverage UML Class Diagrams to investigate and model a problem domain.
- Leverage UML Sequence Diagrams to investigate and model a problem domain.
PlantUML
Formalizing UML Class Diagram Syntax
A Better Way (Classification & Relationships)
- Watch Proper Object-Oriented Design
- Tic-tac-toe... Designed Properly
- Discovering and Documenting Classes
- Example: Starting a Domain Model
- Example: Class Relationship Diagrams (Domain Model)
- Watch Continuing Our Tic-Tac-Toe Design
- Continuing Our Tic-Tac-Toe Design
- Use Cases
- Interaction Diagrams
- Example: Further Elaboration on Automated Assessments
- Web Analysis - Brainstorming
- Web Analysis - Program Flow
- Web Analysis - Integration Test Methodology
- Web Analysis - A Little More than Pseudocode
7 (Pseudo-Module) Midterm (i.e., Midsemester) Review 02/09/2024 - 02/12/2024
Overview
Note: the use of Midterm in this module refers to the point in the semester, not the Midterm Exam.
This module serves as an opportunity to review all materials, topics, and concepts covered thus, before moving on to inheritance, Java and Python.
Objectives
This module’s objectives are the set union of all previously listed module objectives.
- Review - Head to Head Testing
- Review - Types of Tests
- Review - Makefiles & Command Line Arguments
- Conceptual Questions - Simple Classes & ADTs
- Using the C++ Class Checklist
- Midsemester Review
- A Quick Sequence Diagram Review
8 Pointers & Sharing & Memory Management 02/13/2024 - 02/18/2024
Overview
This module covers…
-
pointers and common memory management misteps, concerns and considerations.
-
garbage collection and the associated challenges that must be considered when working with dynamic memory.
Objectives
After completing this module students will be able to:
- Explain what a pointer stores.
- Explain the difference between a pointer and a reference variable.
- Analyze memory deallocation pitfulls.
- Explain and track data lifetimes.
- Explain why memory management can be a non-trivial problem.
- Summarize the motivation behind smart pointers.
- Explain ownership.
- Summarize garbage collection.
Relevance
Programmers must be familiar with the issues surrounding memory management. This includes lanagues that allow low-level memory allocation (e.g., C
/C++
and Rust), garbage collected languages (e.g., Java
and Python
).
The Rust
language is a bit of a special case. Time permitting Rust
lifetimes may be used as a brief case study.
- Watch Pointer Mechanics Review
- Pointers & Smart Pointers
- Sharing Pointers and Garbage Collection
- OOP in C++: (Part 1) Due: 02/20/2024
9 Object Oriented Programming (OOP) 02/19/2024 - 03/10/2024
Overview
This module discusses the notion of Inheritance in OOP. This includes an exploration subtyping as it relates to inheritance. We review the mechanic of function overriding, an mechanic analogous to function overloading.
The application of dynamic binding and the associated mechanics (e.g., virtual functions and pure virtual functions) are a focal point. Once we discuss these mechanics in one language, the transition to other languages (e.g., Python or Rust) is purely mechanical.
This module includes two case studies: the Spreadsheet Example and the Shapes Example.
Objectives
After completing this module students will be able to:
- Explain the necessity of pointers for dynamic binding.
- Explain the necessity of references for dynamic binding.
- Implement the Big-3 (or Big-5) alongside an inheritance hierarchy.
- Summarize the difference between overloading and overriding.
- Summarize the difference between inheritance and subtyping.
- Use raw pointers to allow dynamic binding.
- Use
C++14
/C++17
/C++20
smart pointers pointers to allow dynamic binding. - Use reference variables to allow dynamic binding.
- Explain when
= default
and= delete
can be used. - Discuss the Observer-Observable Pattern.
- Discuss the Factory Model.
Inheritance
Dynamic Binding
- Dynamic Binding: Class-Appropriate behavior
- Watch C++ Shapes: Part 2 (Example 2)
- Watch C++ Shapes: Part 3 (Example 3)
- Watch C++ Shapes: Part 4 (Example 4)
- Watch C++ Shapes: Part 5 (Example 5)
- Making Inheritance Work: C++ Issues
- Inheritance and Dynamic Binding: idioms and common patterns
Modern Syntax & Practices
- Watch C++ Shapes: Part 6 (Example 6)
- Watch C++ Shapes: Part 7 (Example 7)
- Watch C++ Shapes: Part 8 (Example 8)
- Watch C++ Shapes: Part 9 (Example 9)
- Visualizing the Shape Examples with UML Sequence Diagrams
Assignments
- OOP in C++: (Part 2) Due: 02/29/2024
- OOP in C++: (Part 3) Due: 03/14/2024
- End of material covered on the Midterm Exam
10 Preparing for Java & Python & (Maybe) a Little Rust 03/11/2024 - 03/17/2024
Overview
This module continues our language comparison discussions, with a focus on Java. This brief module covers three brief examples. This module serves as preparation for our OOP in Java discussions.
Objectives
After completing this module students will be able to:
- Discuss the C++ and Java entries in the Cross Language Class Checklist.
- Explain the Java Iterator Interface.
- Explain the mechanical differences between C++ and Java iterators.
- Discuss how to approach an unfamiliar language (e.g., Java, Python or Rust).
- Map existing knowledge of object oriented C++ onto Java.
OOP Languages in General
Java & Python
Tools, Tricks & Tips
Python (For Fun and Reference)
- Why Learn Python?
- The Basic Python Data Structures
- PEP 20 - The Zen of Python
- Types of Tests
- What is A Module?
11 OOP in Java 03/18/2024 - 03/31/2024
Overview
This module discusses the implementation of ADTs using Java classes. This Module complements (i.e., it is a companion to) the earlier OOP in C++ Module.
Objectives
After completing this module students will be able to:
- Explain how Java object variables are conceptually pointers (albeit by a different name).
- Implement the Java Big-not-quite-3 (i.e.,
clone
) alongside an inheritance hierarchy. - Use Java Reference variables to allow dynamic binding.
- Summarize the difference between inheritance and subtyping.
- Discuss the Observer-Observable Pattern.
- Discuss the Factory Pattern.
- Explain how to implement
equals
,hashCode
,toString
, and (sometimes)iterator
. - Define the concept of a Java
package
and compare it to a C++namespace
. - Apply the principles defined by
S.O.L.I.D
in Java. - Apply the
D.R.Y
principle in Java. - Summarize the difference between overloading and overriding.
- Refactor ABCs into distinct interfaces.
- Inheritance in Java
- A Class Designer's Checklist for Java
- Writing a Unit Test - Identifying Mutators & Accessors
- Watch Java Shapes Discussion - Example 1 (Basics of Polymorphism)
- Watch Java Shapes Discussion - Example 2 (Factory Pattern)
- Watch Java Shapes Discussion - Example 3 (Subtyping & Iterators)
- Watch Java Shapes Discussion - Example 4 (Input)
- Asst: OOP in Java (Part 1) Due: 04/11/2024
- Asst: OOP in Java (Part 2) Due: 04/18/2024
Refactoring & Design
- Watch Java Shapes Discussion - Example 5 (A Better Shapefactory)
- Watch Java Shapes Discussion - Example 6 (Replacing
Shape.read
) - Watch Java Shapes Discussion - Example 7 (Separation of Concerns)
- Extra Credit Asst: OOP in Java (Part 3) Due: 04/22/2024
C++ vs Java
12 Applying OOP: GUIs and Threads 04/01/2024 - 04/14/2024
Overview
This module discusses Graphical User Interfaces (GUIs) and threads in Java. We briefly cover the principles of multi-threading (parallelism) through the Runnable
interface..
Objectives
After completing this module students will be able to:
- Discuss the Java Swing classes required to build a GUI.
- Identify the Java Swing classes that represent familiar elements (e.g., buttons, text fields, and text areas).
- Write Java
Listener
s to handle user interaction. - Write Java
Listener
s as Immediate Classes. - Write Lambda functions to to replace Java
Listener
s. - Explain the differences between sequential and multi-threaded programs.
- Explain the different ways to utilize multiple threads (e.g.,
ThreadPool
s). - Define
syncronization
and identify the mechanics involved. - Refactor code to follow either the MVC or M-VC patterns.
Graphic User Interfaces (GUIs)
- Watch Java GUI & Thread Discussion
- Functors - Objects That Act Like Functions
- Java Tutorial: Creating a GUI with JFC/Swing
- Example: Building a Java GUI
GUI Listeners & Lambdas
Multi-Threading
- Watch Java Thread & ThreadPool Discussion
- Threading: Motivation
- Multi-Threading : Doing Things in Parallel
- Java Tutorial: Concurrency
- Case Study: threads in the spreadsheet
13 Additional Design Patterns 04/15/2024 - 04/18/2024
Overview
In this Module we will revisit concepts discussed through the semester, but in Python (and maybe Rust)!
Objectives
After completing this module students will be able to:
- Analyze lazy evaluation in the context of Generators and Generator Expressions.
- Refactor code to make use of context managers.
- Discuss the Decorator Pattern.
- Discuss the Builder Pattern.
- Discuss Protocols vs. ABCs
- Utilize properties and setters
- Discuss Dependency Injection. Recomendation from Vanguard Dev
- Discuss how to approach an somewhat unfamiliar language (e.g., Java, Python or Rust).
- Map existing knowledge of object-oriented Java onto Python.
Python
- Structure of a Basic Python Program
- Comprehensions - An Overview
- The Python Class Checklist
- Context Managers
- What is A Module?
- Python Shapes
- More Python! - Threads (technically processes)
- More Python! - Generator Expressions & Modules
- More Python! - Linked List
Rust
14 Semester Review & Things To Explore 04/19/2024 - 04/22/2024
Overview
This is a pseudo-module. There is no new material (e.g., languages, paradigms or patterns) covered. This Module is an end-of-semester wrap up. We will revisit selected topics from throughout the semester.
We will introduce a few quick topics to explore with your new skills and knowledge.
Readings to Revisit
Previous Review Materials
- Quarter Semester Review
- Watch C++ Shapes Discussions
- Watch Java Shapes Discussions
- A Quick Sequence Diagram Review
- Midsemester Review
End of Semester Review
Future Work
15 Exams and Special Events
- Refer to the ODU Academic Calendar.
- Classes Start 01/06/2024
- Midterm Exam 03/15/2024 - 03/16/2024
- Final Exam 04/22/2024 - 04/25/2024
16 Postscript
All times in this schedule are given in Eastern Time.
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Read | |
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17 Presentation
Topics | Lectures | Readings | Assignments & Other Activities |
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topics | lecture slides event exam video project construct | text | exam asst selfassess exam activity lab |
Document Kind | Prefix |
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lecture | Read lecture notes: |
event | |
exam | Take the exam: |
lab | Do: |
asst | Do assignment: |
reading | Read (optional): |
cs382 |